Eva's+Work


 * __October 5: Innovation Brainstorming__**

We were not really having any ideas, so I decided it would be good to brainstorm some so that we could start on our proposal soon. Here is a picture copy of my brainstorming.




 * __October 12: Proposal Work__**

__What is Noise?__
 * Unwanted sound [1]
 * Sound of any kind ( especially unintelligible) [2]
 * Auditory experience of sound that lacks musical quality. [2]
 * Noise can be produced by many sources( ex. engine, vocals) [3]
 * Two important characteristics of sound are frequency (number of pressure variations per second) and loudness [3]
 * Noise can cause hearing loss, stress, high blood pressure, etc. [4]
 * We are all victims of noise [4]
 * Noise is not a set sound as it can be anything really
 * Noise is not a set beat, pitch, rhythm, really "no" musicality, and is easy to make

__What is Garage Band? (What is it? How does it work?)__


 * Learn to play piano or guitar [5]
 * Plug in keyboard to play software instruments [5]
 * Play different instruments [5]
 * Record yourself on multiple tracks and then you can mix it all up [5]
 * You become your own artist and basically create your own music pieces using different instruments and techniques [5]

__Write Up Points:__


 * When does noise become music or when does music become noise? (Our revolving question)
 * Well what is music and noise?
 * Noise varies for everybody as noise is unwanted sound of any kind that we personally find has no musicality to it.
 * We want people to experiment with this question.
 * We took the idea (basic) or garage band as our base or starting point and decided we would try a touch screen monitor that would allow visitors to compose their own music or even dissect music to allow them to find what music really is for them.
 * This touch screen will have the ability to allow visitors to drag beats and instrumental music around,. to take out sounds, and make the rhythm faster or slower. This is really an experiment for the visitor ton test the boarder of music to noise for them.
 * It's a self learning innovation that will allow visitors to learn something new about themselves that they discovered on their own.

__Resources__:

[1] www.wikipedia.org [2] www.google.com/dictionary [3] www.epd.gov.hk/epd/noise_education/young/eng_young_html/m1/m1.html [4] www.eie.fceia.unr.edu.ar/~acustica/comite/soundlev.htm [5] www.apple.com


 * __October 26: Budget__**

Wrote up the budget that would be needed for our innovation. Refer to work for the budget on the side tab labeled //__Budget__//.

__**November: Wall Research**__

__Why a car wall?__

We wanted four walls of this innovation. We decided two would be normal and two would be different scenarios, not only to attract visitors, but to also allow visitors to hear music or sound in different environments and the difference the music or noise makes when in these environments. We decided a shower wall was appropriate because many of us sing in a shower and also a car wall because many of us also sing in a car and when we are in these two environments, we seem to think that we sound good. So we wanted visitors to discover if they sound good in these environments and why, while still experimenting with the touch screen.

__Set Up:__

We think it would be a good idea for us to have the rear of a car attached to the cube that the innovation will be attached to. This will be the car wall. Visitors will have a chance to sit inside the car and experience an environment in which they will be driving, with a touchscreen in front of them where they will be able yo compose and dissect their own music and noise. It will give them a chance to discover the difference that an environment can make on the music or noise they hear. We also believe that the rear of the car will be a great eye catcher for the visitors, which will engage them to try out our innovation and give them a chance to learn something new about themselves.

__Sound in a Car or Enclosed Space:__


 * In a small enclosed space (ex. car) the sound waves are heard at a faster frequency.
 * This means that the sound waves will pass each other from the walls several times, making the sound stand out more.
 * This can cause a person to think that they can sing pretty well in an enclosed space (ex. car), since they hear an over exaggerated sound.
 * Driving with the music very load in a car and singing at the same time may convince a person that they are a very good singer, eventhough in reality they may not be due to the music overpowering the sound of their voice that they seem to hear.

sdngnet.com/.../ Behaviour%20of%20**sound**%20in%20an%20**enclosed**%20**space**.d... (doc.)

__Touch Screen for the Wall:__

>
 * Used for kiosk systems, but can try for our purposes
 * Open-frame TFT touch monitors
 * Monitors are low profile, energy saving, and low heat emission
 * 20' are roughly $1650

//http://www.touchscreens.net/products-kiosk.html//


 * We feel that touch screens are more interactive for the visitors and it makes the experience more hands on.

__Car Parts for the Wall:__


 * Different junk yards will sell parts of cars to people and prices vary.
 * We would need the rear of a car (trunk, middle body of car, two wheels, two side doors and a two seats inside)
 * No need for some fancy car and so we will get an old and cheap model. (ex. Hyundai accent 2000)
 * Links to some junk yards that sell car parts:

http://www.basiccarparts.com/results/Hood/Hyundai/2000/Accent/results.htm http://www.usedpartscentral.com/request.htm

__Goal of the Car Wall:__

We want visitors to not only discover their boarder line of music to noise or noise to music, but we also want visitors to discover whether this boarder line changes for them within different environments, one of which being a car. We want visitors to engage with the touchscreen inside of a car and really discover the difference within the sound of these environments. As much as that is our biggest goal with the car wall, another smaller goal is for the car wall to be an eye catcher for visitors. To get visitors to discover our innovation and to come and interact with it.